core: symbol: Add symbol management
Signed-off-by: Ian Moffett <ian@mirocom.org>
This commit is contained in:
@@ -35,6 +35,11 @@ state_init(struct cescal_state *state, const char *pathname)
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return -1;
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}
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if (symbol_table_init(&state->symtab) < 0) {
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close(state->in_fd);
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return -1;
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}
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if (ptrbox_init(&state->ptrbox) < 0) {
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close(state->in_fd);
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return -1;
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@@ -50,4 +55,5 @@ state_close(struct cescal_state *state)
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state->in_fd = -1;
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ptrbox_destroy(&state->ptrbox);
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tokbuf_destroy(&state->tokbuf);
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symbol_table_destroy(&state->symtab);
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}
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+130
@@ -0,0 +1,130 @@
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/*
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* Copyright (c) 2026, Chloe M.
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* Provided under the BSD-3 clause
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include "cescal/symbol.h"
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/*
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* Push a symbol into a symbol table
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*
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* @symtab: Symbol table to push to
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* @symbol: Symbol to push
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*
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* Returns zero on success
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*/
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static int
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symbol_table_push(struct symbol_table *symtab, struct symbol *symbol)
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{
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if (symtab == NULL || symbol == NULL) {
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errno = EINVAL;
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return -1;
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}
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symbol->next = NULL;
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if (symtab->head == NULL || symtab->tail == NULL) {
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symtab->head = symbol;
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symtab->tail = symbol;
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} else {
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symtab->head->next = symbol;
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symtab->head = symbol;
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}
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return 0;
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}
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int
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symbol_table_init(struct symbol_table *symtab)
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{
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if (symtab == NULL) {
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errno = EINVAL;
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return -1;
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}
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symtab->head = NULL;
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symtab->tail = NULL;
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return 0;
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}
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int
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symbol_allocate(struct symbol_table *symtab, const char *name,
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symtype_t type, struct symbol **res)
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{
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struct symbol *symbol;
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if (symtab == NULL || name == NULL) {
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errno = EINVAL;
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return -1;
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}
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if (res == NULL) {
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errno = EINVAL;
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return -1;
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}
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symbol = malloc(sizeof(*symbol));
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if (symbol == NULL) {
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errno = -ENOMEM;
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return -1;
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}
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symbol->name = strdup(name);
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symbol->type = type;
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if (symbol_table_push(symtab, symbol) < 0) {
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free(symbol);
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return -1;
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}
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*res = symbol;
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return 0;
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}
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void
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symbol_table_destroy(struct symbol_table *symtab)
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{
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struct symbol *symbol, *tmp;
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if (symtab == NULL) {
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return;
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}
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symbol = symtab->tail;
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while (symbol != NULL) {
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tmp = symbol;
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if (tmp->name != NULL)
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free(tmp->name);
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free(tmp);
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symbol = symbol->next;
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}
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}
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struct symbol *
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symbol_byname(struct symbol_table *symtab, const char *name)
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{
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struct symbol *symbol;
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if (symtab == NULL || name == NULL) {
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return NULL;
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}
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symbol = symtab->head;
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while (symbol != NULL) {
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if (*symbol->name != *name) {
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symbol = symbol->next;
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continue;
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}
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if (strcmp(symbol->name, name) == 0) {
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return symbol;
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}
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symbol = symbol->next;
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}
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return NULL;
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}
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@@ -10,6 +10,7 @@
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#include "cescal/readbuf.h"
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#include "cescal/tokbuf.h"
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#include "cescal/ptrbox.h"
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#include "cescal/symbol.h"
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/*
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* Compiler state machine
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@@ -20,6 +21,7 @@
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* @ptrbox: Global pointer box
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* @lex_putback: Lexer putback buffer
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* @pass: Current pass
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* @symtab: Symbol table
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*/
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struct cescal_state {
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int in_fd;
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@@ -28,6 +30,7 @@ struct cescal_state {
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struct ptrbox ptrbox;
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char lex_putback;
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uint8_t pass;
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struct symbol_table symtab;
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};
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/*
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@@ -0,0 +1,90 @@
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/*
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* Copyright (c) 2026, Chloe M.
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* Provided under the BSD-3 clause
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*/
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#ifndef CESCAL_SYMBOL_H
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#define CESCAL_SYMBOL_H 1
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#include <stdint.h>
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#include <stddef.h>
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/*
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* Represents valid symbol types
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*
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* @SYMBOL_NONE: No associated type
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* @SYMBOL_MACRO: This symbol is a macro
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*/
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typedef enum {
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SYMBOL_NONE,
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SYMBOL_MACRO
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} symtype_t;
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/*
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* Represents a program symbol
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*
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* @name: Name of symbol
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* @type: Symbol type
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* @next: Next symbol in list
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*/
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struct symbol {
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char *name;
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symtype_t type;
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struct symbol *next;
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};
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/*
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* Represents a symbol table which holds one or
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* more symbols
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*
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* @head: List head
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* @tail: List tail
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*
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* XXX TODO: This should be a hashmap instead of a linked
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* list.
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*/
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struct symbol_table {
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struct symbol *head;
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struct symbol *tail;
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};
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/*
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* Allocate a new symbol and add it to the specified symbol table
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*
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* @name: Name of symbol to allocate
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* @type: Symbol type to assign
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* @res: Result is written here
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*
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* Returns zero on success
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*/
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int symbol_allocate(
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struct symbol_table *symtab, const char *name,
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symtype_t type, struct symbol **res);
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/*
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* Obtain a symbol by name from the symbol table
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*
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* @symtab: Symbol table to look up within
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* @name: Name to look up
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*
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* Returns the found symbol on success, otherwise NULL on failure
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*/
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struct symbol *symbol_byname(struct symbol_table *symtab, const char *name);
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/*
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* Initialize a symbol table
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*
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* @symtab: Symbol table to initialize
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*
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* Returns zero on success
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*/
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int symbol_table_init(struct symbol_table *symtab);
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/*
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* Destroy a symbol table and its allocated resources
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*
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* @symtab: Symbol table to destroy
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*/
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void symbol_table_destroy(struct symbol_table *symtab);
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#endif /* !CESCAL_SYMBOL_H */
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